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Old 10-13-17, 07:20 PM   #8895
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by propbeanie View Post
Make the "side panel" of the ship part of the "turret" for the gun?
Well, if that's the way it worked (my original question was exactly about that), with some adjustements your idea might work: we should separate the gun doors from the ship model, and tricking the game into thinking that they are the muzzle of a gun pointing straight upward in its rest position, and with training arc set to 0. When/if the ship tried to aim its gun toward a possible target, we would possibly see the hinged door opening. This method is a bit tricky, but it could actually work
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