Thread: Interceptor Sub
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Old 07-27-10, 02:22 AM   #61
Travis Reed
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Join Date: Jan 2004
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I wish there was a way to reduce the noise the screws make. 0 max RPM while submerged does work, but the screws still make some noise that I can hear (although the AI doesn't seem to be able to hear it very well).

I'm curious as to why you left 2 screws configured, when only one is modeled. Perhaps because SH4 doesn't like single screwed subs?

As for using the Walther Engine for noise reduction...are we certain that works? I would think that since they pretty much allow the main diesels to run while submerged it would be extremely noisy... Perhaps SH4 doesn't implement it...

To truly solve the noise problem and create a true silent drive I'd like to figure out how to adjust the volume (as perceived by both the player and the AI) of the engine and screws independently of adjusting the engine RPM...but that's presently beyond my knowledge...assuming it's even possible...

EDIT: While running the beta through testing, I did notice that the gun crew is injured way too easily. I would imagine that the deck gun crew and the gunners for the AA triple guns would be inside and not on the deck...thus not exposed to incoming fire. The deck watch and those manning the .50 cal AA would be exposed (but I doubt you could easily separate the two AA gun crews, given the lack of space on the crew management screen).

Also, I noticed that the draft could use adjustment. Most of the modern shaped subs don't have the waterline halfway up the sides, usually more than halfway (I should not be able to see the tip of the bow at the waterline). Perhaps change the draft to 30-32 feet. Would also help put the screw all the way into the water and hide the shroud..
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