Thread: [WIP] Lighthouses mod
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Old 07-16-17, 12:48 PM   #233
gap
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Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Default Tourelle de la Plate alpha v6

http://www.mediafire.com/file/qbbrvy...La_Plate_v6.7z

changelog:

- I have flipped rock's 3D around the X axis. I am confident that this will fix the slight misalignment reported by Kendras and MLF, still present even after setting the appropriate lat, long and heading settings for both the lighthouse and the rock.

- I have edge-splitted topmark's meshes. This should fix for good the problem of them being rendered totally black in game. Should it not, I can still move them apart, but I think it won't be needed.

- New feature: the lighthouse base should have caustics now.

@ MLF or Kendras:

besides testing the features above, can you please check (again) that the rock is collisionable? Should the StaticObject controller not work (yet), I think I know what is the issue with it, and how to fix it
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