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Old 10-26-18, 08:39 AM   #15
GOZO
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Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 478
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Quote:
Originally Posted by propbeanie View Post
"Crewing" - I am clueless. I sort of know the files, but probably only enough to crash the computer (my forte). If on the surface and not at battle stations, see if the helmsman isn't top-side, close enough to the skipper to be kicked...

As for the sonar, especially early war, they don't work if on the surface. I'm not sure if lurker included further "depth sensitivity" effects or not. I do know he was conversing with a member back when about doing that, to where it didn't work on the surface at all, only worked partially, up close, when at periscope depth, even better at 60 meters, and was at its best at 100 meters. He might mention that in the ReadMe somewhere, or it might be mentioned in OM or RSRDC, which were all being worked on and updated simultaneously ( )...
Ok for the crew.

So the sonar was that bad in the early stges. Cool! No problems. Just curious.
Sailing a german sub with a KDB installed its a different story indeed

On the surface they shouldnt work at all. (Ralles fleetboat mod has taken care of that plus LSH3 and SHIII vanilla as well I beleive)

Gozo
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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