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Old 06-07-15, 08:32 PM   #73
kevinsue
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Join Date: Apr 2013
Location: Cairns, Australia
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Quote:
Originally Posted by vdr1981 View Post
No I dont, sry...
I'm not really mission editor expert but I'm a bit skeptic about results...
Trevally, the main creator of OHII, was aware of that issue and he couldn't find solution for sleeping destroyers...

If you add them waypoints, for how long will they patrol ? Can they patroll entire war for example?
No probs The DD's with the Oak are part of the same group. I want to add the waypoints and possibly class them as escorts or tactical unit to see if they become aggressive. I suppose how long they remain depends on looping the waypoints etc. I'll reload a new campaign so that I can get that savegame to experiment with.

[Group 1]
GroupName=OakGroup
CommandUnitName=HMS Royal Oak;Group Size = 4
Category=0
RandStartRadius=0.000000
DeleteOnLastWaypoint=false
EvolveFromEntryDate=false
IsWolfPack=false
IsFromSingleMis=false

[Group 1.Unit 1]
Name=HMS Royal Oak
Class=BBRoyalSovereign
Type=11
Origin=British
LayerOperation=0
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
Doctrine=1
CfgDate=19391001
MainEquipment=1
SecondaryEquipment=1
DeleteOnLastWaypoint=false
DockedShip=true
IsEscort=false
GameEntryDate=19390910
GameEntryTime=0
GameExitDate=19391015
GameExitTime=0
EvolveFromEntryDate=false
Long=-356980.000000
Lat=7070340.000000
Height=0.000000
IsFromSingleMis=false
Heading=251.593811
Speed=0.000000
CrewRating=0
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-21.141142
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
TempHeading=0.000000
TempNextWP=0
CombatSubmarine2D=false
CombatRadius2D=30.000000
CommandedSpeed2D=0.000000
Num2DCombatKills=0
Intercept2DCooldown=6.000000
NextWP=0

[Group 1.Unit 2]
Name=HMS Repulse
Class=BCRenown
Type=10
Origin=British
LayerOperation=0
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
Doctrine=1
CfgDate=19391001
MainEquipment=1
SecondaryEquipment=1
DeleteOnLastWaypoint=false
DockedShip=true
IsEscort=false
GameEntryDate=19390910
GameEntryTime=0
GameExitDate=19391015
GameExitTime=0
EvolveFromEntryDate=false
Long=-357000.000000
Lat=7071600.000000
Height=0.000000
IsFromSingleMis=false
Heading=242.354034
Speed=0.000000
CrewRating=0
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-28.168167
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
TempHeading=0.000000
TempNextWP=0
CombatSubmarine2D=false
CombatRadius2D=30.000000
CommandedSpeed2D=0.000000
Num2DCombatKills=0
Intercept2DCooldown=6.000000

[Group 1.Unit 3]
Name=_BR DD B Class#1
Class=DDKeith
Type=4
Origin=British
LayerOperation=0
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
Doctrine=0
CfgDate=19391001
MainEquipment=1
SecondaryEquipment=1
DeleteOnLastWaypoint=false
DockedShip=false
IsEscort=false
GameEntryDate=19390910
GameEntryTime=0
GameExitDate=19391015
GameExitTime=0
EvolveFromEntryDate=false
Long=-357460.000000
Lat=7071140.000000
Height=0.000000
IsFromSingleMis=false
Heading=180.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-29.069067
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
TempHeading=0.000000
TempNextWP=0
CombatSubmarine2D=false
CombatRadius2D=30.000000
CommandedSpeed2D=0.000000
Num2DCombatKills=0
Intercept2DCooldown=6.000000

[Group 1.Unit 4]
Name=_BR DD A Class#1
Class=DDAB
Type=4
Origin=British
LayerOperation=0
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
Doctrine=0
CfgDate=19391001
MainEquipment=1
SecondaryEquipment=1
DeleteOnLastWaypoint=false
DockedShip=false
IsEscort=false
GameEntryDate=19390910
GameEntryTime=0
GameExitDate=19391015
GameExitTime=0
EvolveFromEntryDate=false
Long=-356560.000000
Lat=7070830.000000
Height=0.000000
IsFromSingleMis=false
Heading=180.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-56.636635
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
TempHeading=0.000000
TempNextWP=0
CombatSubmarine2D=false
CombatRadius2D=30.000000
CommandedSpeed2D=0.000000
Num2DCombatKills=0
Intercept2DCooldown=6.000000
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