Good that you are willing to test it.
Only need to add the node to the main dat and create the extra dat to store the placer object. Then do the texture with the alpha channel.
Now it is possible to use the same 3D object with as many textures as you wish. So file size is kept small.
So it would be a simple matter to change things in the eqp file as you wish.
I call it the Freedom Friday Mod.
__________________
I don't do Stupid. So don't ask.
Last edited by Jeff-Groves; 12-15-17 at 04:36 PM.
|