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Originally Posted by Reece
Is this a debug version?
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there is a switch for that in the d3d9.ini "DebugLog=false/true"
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I tested it and it has a log file containing only this:
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that looks ok, all devices are created!
I don't know whether this saved some CTD's, but it's better than before with the device errors
BTW:
the folder .\data\shaders\sd_shaders\ created by the debug_dll can be deleted, it's from another project which use this dll