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Old 08-17-16, 03:13 PM   #15
Feldpost
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Join Date: Mar 2010
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Quote:
Originally Posted by sober View Post
Just a thought . Playing multiplayer single missions for 1 to 2 hours .
Is this turning into Neals Trimming Tanks simulator ?

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Maybe the swedes including Neal are creating the first UBoot game which can be labeled as Submarine Simulation
A submarine is nothing else than an underwater plane and good trimming is a fundemental in every flight-sim... from 'Silent Service' (C64) until SH5 we only got 'tactical' simulation of submarines, but 'Wolfpack' can also get the first submarine-simulation...

When the team thinks, get that stuff early in development into the core engine b/c it could be needed someday

I am sure there will be realism-settings later for just go and keep periscope depth, but to get a game-engine which also allows you to play the LI and try to keep periscope depth at BFT9 in north atlantic while the boss ordered to keep silent as possible
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