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Old 12-28-05, 08:52 PM   #22
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


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Quote:
Originally Posted by Ramius
I understand what your saying TLAM, well i think i do LOL

Not too sure about the no faces part though - i know nothing about 3d stuff
:P Good time to learn!

I guess what I said might be helpful to modelers like Xabba.

Quote:
The only problem i can see from this is that it would be a pain to map and pain two fin tops (one for normal external view and the other for fin top view).
Oh there is a simple solution for this, Lithunwrap can be used to create a seprate map for the 2nd sail, also you will see nothing but the top so there is very little maping is needed.

Quote:
Regarding an example - do you mean a 3d example ? if so - sure send me it and i'll see what happens.
I was just going to post a render of one of my models modfied to show how to set it up. I've havn't modeled any of the playables (or finished modeling in the case of the Kilo Improved with pumpjet) so the model wouldn't be that helpful.

Quote:
The launch points for weapons can also be changed via DWEdit - its just a case of getting the x,y,z co-ordinates right for each tube on each model
Oh. Well its time consuming but can be done.
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