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Old 07-11-17, 05:38 PM   #2097
s7rikeback
I break things
 
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Join Date: Jan 2013
Location: Merry Old England
Posts: 771
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Quote:
Originally Posted by iambecomelife View Post
Not all recent work really lends itself to screenshots....but here's a little follow up - the four hatch coal carrier, now running simulated trials off the simulated coast of Europe.....

The one hatch is floating in midair to show (as promised) the internal cargo of coal.

-All crates are destructible (and I mean ALL)
-Dozens of hull plate sections are destructible, to simulate holes
-Internal damage texture of twisted metal
-Fewer than 50% of the vertices in the SH5 Hog Islander (~25,000 vs 70,000)
-Historical Merchant Navy and Shipping Line flag
-Historical funnel colors
-Improved lifeboats
-Alpha Channel use to maximize detail and reduce polygon count

To Do:

-Ship Breakup modeling
-Additional crew figures
-Abandon Ship sequence modeling
-Various 3d internal destructible components

Much of this work can be reused on other merchant ships and player units.





Outstanding work, the detail is second to none..

I have been converting hitmans Ada, Aden & Ansyu Maru OBJ models into SH4 working units...

Alot of kitbashing to match photo's found online, for guns, funnels, cranes, etc. But your rigging is breathtaking...

I can barley manage to string two cranes together, how did you manage to create such a perfect picture?
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