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Old 06-29-09, 10:16 AM   #12
Bullethead
Storm Eagle Studios
 
Join Date: Jan 2009
Location: Wakefield, LA
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Sorry to be lagged.

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Originally Posted by alexsmith View Post
What about 6-inch guns in 1.5? Looks like they lost most of the power they had in prior version
Nope, the RJW's 6" gun stats are exactly the same as before, so each hit still does the same damage it did before.

What HAS changed, however, is that their firing arcs have been made more realistic, which for most BBs and ACs means that fewer 2ndary guns will now bear in any given direction. Thus, fewer shots at a target than before in the same amount of time.

This had more of an impact on the IJN ships. Originally, most of them had 180^ arcs for all their 2ndary guns on each side, so all the guns on each side could shoot at any target on that side, which was of course ridiculous. Now the guns have realistic arcs so only a few guns on a side can shoot at a target on that side, depending on where it is.

The Russians originally had most 2ndary guns with 90^ broadside arcs. OT1H, this let them shoot too many guns on those bearings, but OTOH they had no 2ndary end-on fire. So now they're like the IJN, with some guns only able to shoot on the bows and quarters, and some able to shoot only amidships. Thus, they also have fewer 2ndary guns firing on the broadside now.

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Also camera has unpredictable behavior too often - I click "Binoculars view" - and when I return back - camera often jumps to random direction - and like that.
Yup, that's something we need to fix.

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I understand - enemy's damage is invisible - but there are lots of things that may be seen from my own ships which could indicate enemy's damage.
Draw something like "Visible fires" or "Visiible damages" - it also may be made to enemy's guns - I can see that heavy metals don't fire to long - so I can assume - these guns are damaged. Which would be a great help!
You can see fires and smoke, plus shell holes, on the enemy ships, at least if your display options are turned up high enough. You can also see which guns are working and which aren't by whether they're firing at you or not. Damaged guns usually still track you but just don't fire, whereas destroyed guns don't move and either have holes in them (turrets/casemates) or no crew figures (open mounts).

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Also it is not absolutely clear - why Japanese ships are SO powerfull than Russian? One Japanese battleship is worth at least(!) TWO of Russian's which is not quite correct. What does ship "armor level" means? It confuses! You may think about cruiser with armor 6 as about the same as enemy's with 7th armor - but in battle you see it's not!
The main reason for the higher IJN BB and AC ship values, and the fact that they usually win 1-on-1 matchups with their opposite numbers, is that the IJN guns usually shoot much faster. Also, most of the IJN ships are newer than most of the Russian ships, so have a more effective type of armor.

The "armor value" shown on the telescope pop-up view when you mouse over a ship isn't used in the game. It's just an abstracted average value put there to give you a general guideline as to how well armored 1 ship is compared to another.

What matters in the game, however, is hit location and the armor at the location hit. Various parts of the ship have different amounts of armor. For instance, protected cruiser have no actual side armor at all, just a sloped lower deck. This protects buoyancy and the engines pretty well but nothing stops the whole hull above water from being riddled and set on fire.

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Also when you play against computer - it looks like enemy ship's hit two or even three times often than yours! THIS IS ANNOYING! This happens no matter which side you play for. Computer advantage - I convinced - must be not so apparent.
There's no computer advantage. Both sides have the same accuracy, because both sides use the same AI gunners.

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And at the end I would like to THANK Storm Eagle's team for the REALLY GREAT GAME!
Thanks .
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-Bullethead
Storm Eagle Studios
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