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Old 06-05-09, 09:07 AM   #11
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by DivingDuck View Post
Moin,

I can think of a way to enlighten the flags just a little. You´d have to alter the 'self illumination' byte of each texture in the flag.dat / flagS.dat. Raise the value a tiny bit and the flags will get brighter. But be careful, if you increase it to much, the flags will "glow". A tiny bit will probably do and the flags may look as if lit by the moon or dim light reflected by the water. Don´t worry about side effects during daytime. You will not recognize the 'glow' by day.


Use the hex editor and it will be the 31th byte of the node (type 02/00), 11th byte after the node´s ID.

Use S3D and search for the material properties. The value you have to alter is called 'Emission' or 'Emissive', IIRC



No matter which method you use, you will have to do this for every single texture file in the flag.dat / flagS.dat. IIRC there are quite a lot, more than 50 per file for sure.

Regards,
DD
Great DD!

If you yourself will not do this then I can look at it ASAP. This could be the best solution (as per game limitations) for SH3. IMO, a tiny enlight of the flags will do the trick and the game will have a new strategic approach then.
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