Ah, that explains a thing or two.
Regarding evasive maneuvers for simple, that's possible, but rather difficult/time consuming to do, but I'll see if I can implement that.
As for old scenarios being incompatible with current RA, you're mistaken.
There are is just one case where a mission can be incompatible. FFG missions (because RA did changes in that regard). Besides that, missions may(!) play differently due to adjusted sensor values - but they are perfectly playable, technically.
For example, all of Bill Nichols missions work fine on my end, except one FFG mission that needed fixing.
Besides that, I play(ed) lots of missions I picked up at his page, some being 10 years old, or more.
What gives you the idea they are automatically incompatible?
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