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Old 12-02-17, 09:48 AM   #4
ikalugin
Ocean Warrior
 
Join Date: Aug 2014
Location: Moscow, Russia
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I would really like a game, where it is more about setting the policy as the head of state, with complex behind the scenes modelling, and with little low level micro, because microing manually divisions etc really breaks the immersion for me.

The issue that I see with a policy focused game is that unless you have a gradually growing number of policies you either have very little engame complexity (so you can just set it at the start and forget about it) or too much early game complexity (100500 policies to set up for game start).

So I think the way to go is to allow a player to place (or change) policies either through the -crisis- events (where the player reacts to developments) or through limited ammount of player driven events (ie head of state pushing down legislation or standing orders).

The other issue is making this complex behind the scenes model, with lots of simple agents (pops), intermidietary agents (state organisations, corporations etc) and multiple layers.
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