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Old 03-13-10, 01:50 PM   #47
bigboywooly
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Quote:
Originally Posted by piri_reis View Post
Yes it's not a good solution, but what about all the traffic that are spawned by the Generator Node in Kiel or ports in the Baltic, that normally use the Canal to goto anywhere in the Nord Sea. I wonder if you're not in graphical viewing distance, the traffic goes through? There are periodic supply convoys and taskforce units that take the route to go on missions later in the war. I guess the AI avoidance doesn't execute and traffic goes through..

What a pity, it would be great to see traffic come into Kiel, turn into the canal and sail through it... the AI avoidance is a tad too cautious..
Any traffic outside your render range will go through as it technically doesnt go through
If you get my meaning
If you are in the Atlantic and something leaves Kiel its so far away it will only " appear " ingame in the render distance which should be between 25 and 50 KM
Yes always been an issue the avoidance routine
Comes in handy for them avoiding you but trying to get moving traffic correct in harbours is a nightmare
Took me forever to get Lorient right for GWX due to the escort wanting to avoid the port and throw itself aground

Maybe one of the things in the AI which is moddable
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