I have a quick question about the random events.
I'm attempting to bypass SH3Weather and just use Sub Commander to randomize the weather at the start of the patrol. (I have a feeling SH3Weather is negating the Weather Fix incorporated in NYGM)
Anywho, it appears the first line of code I use changes the values in all three Campaign files works (example below). All other attempts to change the values after that do not work. I've tried everything I can think of. Any ideas from JScones or anyone else out there?
Basically here I want to force the value of zero for CloudsRand. I manually changed the value to 1 in all the files in SHIII then run Sub Commander. I alt tab out while it's running and check and it does change from 1 to 0. However all the other ones I try to change after these lines of code don't (FogRand, PrecipRand, WindRand). It's like the lines of code are being ignored.
[0:data\Campaigns\Campaign\Campaign_LND.MIS]
Mission|CloudsRand=I|0|0|N
;------------------------------------------------------------------------------
[0:data\Campaigns\Campaign\Campaign_RND.MIS]
Mission|CloudsRand=I|0|0|N
;------------------------------------------------------------------------------
[0:data\Campaigns\Campaign\Campaign_SCR.MIS]
Mission|CloudsRand=I|0|0|N
;------------------------------------------------------------------------------
EDIT: I'm still interested in how to get sub commander to recognize more than the first line but I think initially changing the weather in itself (no matter how you do it) might screw up the weather fix if I'm understanding how the weather fix more or less works.
__________________
You can never put too much water on a nuclear reactor...
Last edited by Nedlam; 02-07-09 at 12:40 PM.
|