Weekly update
Nothing worth posting this week. Lot's of testing trying to break the clocks per vanjast's suggestion a while back. His observation was that sometimes saving and loading a game can change the clocks. After a week of testing I finally got the game to display the wrong sky data for the displayed time.
Since synchronized sky and time is the basis of celestial navigation, this will be an important game bug or feature to understand.
So I am going to focus on that for a while.