Quote:
Originally Posted by MLF
IMO patch 5 is better - reduced stuttering but spray switches off too quickly. Patch 6 the splash is too reduced, you would expect some spray even in calmer weather. What about splash refection - possible? If you look at the lighthouse from above it's weird that the splash is there and then is immediately gone without any aftermath.
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MLF, can you please test the following:
Tourelle de La Plate v12 - Patch 8
Two versions included:
Patch 8a:
-
Particles, wave height ≥ 1m: 'shortened' vertical spray particles and horizontal splash particles used in the same quantity
- half the quantity of vertical spray particles than used in patch 5 (not used in patch 6)
- half the quantity of horizontal splash particles than used in patch 6 (not used in patch 5)
-
Particles, wave height ≥ 2m: unchanged
Patch 8b:
-
Particles, wave height ≥ 1m:
- from no vertical spray particles to half the quantity used in patch 5 (this is random: the higher wave height, the higher the chance that some spray particles will spawn)
- same quantity of horizontal splash particles as used in patch 6
-
Particles, wave height ≥ 2m: unchanged
I recommend you to test both versions after setting wind speed of the test mission to 15 m/s, and to reload the mission several times (as it seems that sea conditions are slightly diffrent every time a single mission is loaded).
Thanks to Kendras' intuition, the stuttering should be gone for good with no need of giving up the crashing wave sound effect