Thread: [WIP] Lighthouses mod
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Old 12-30-16, 01:25 AM   #32
Kendras
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Originally Posted by gap View Post
Of course it can. I think the Phares des Triagoz and du Four are simple enough that they can be used as "generic lighthouses models" as well, what do you think?
I think so, that's why I've shown them in my first post.

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Originally Posted by gap View Post
If you accepted my proposal of setting lighthouses either as sea or land units rather than as simple terrain objects, it would be easy customizing them through eqp/cfg files without having to duplicate the 3D model for every slight change. Another advantage would be that each lighthouse might be given its own light beam effect, and that some of them could be given a soundsource controller simulating fog horns
I understand, but a land unit is always placed on the ground, so it depends on the depth ... so same LHs have to be placed at the same depth... or not, if the rock is big enough. In this case, the rock will be more or less visible above water. We have to try.

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Originally Posted by gap View Post
The hard part was looking for a picture that I could get a good texture from
Maybe on the Hotelnau model I've sent to you, there is a glass texture for the lens.

Quote:
Originally Posted by gap View Post
Looks nice, but its borders might be smoother, and I think in modern charts major lights are marked as five-pointed stars with a tear-shaped beam departing from them
Yes, I tried this icon first (I wanted this icon too), but the problem is that, in game, the picture has no colors (green if not black) and is bad rendered (pixelised) if it's too small, so I chose a black and more simple icon. Moreover, the icon is turned if the object is not facing towards north, as it is the case in my work (see in mission how it looks).
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