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Old 10-13-13, 08:37 PM   #7
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by polyfiller View Post
So do you need help creating the packs of AI subs, or making them fire torps ?

If you are able to, create the AI subs - this will save a lot of work (for me). My recommendaiton is to create 3 to 5 versions of each model sub you want to be controlled by AI. The differetence between each is the depth - make at leat one of these run at a depth of between 7 and 15 metres ... these will fire most torps. I also did one at 50 metres which fireed - to simulate a sub which attacked and then increased it's depth. Having AI subs in game which all run same depth is not too realistic IMHO .... it was nice for me to have to guess which depth of sub I'd set up in specific mission when testing depth charging.

One thing I also did was create AI subs with no torps, or very limited ammunition - again to simulate a sub which was being chased rather than being able to be offensive.

If you can create the subs I can then help get them firing reasonably accurately ( slightly better than the 4% or so Darkfish managed).
Already have the subs, in TMO RSRD.The AI Jap Sub and AI fleetboat, just need to be made where can fire torpedoes.

I have made the wolfpacks already, so far have 10 wolfpacks in RSRD campaign from late 43 until end of war.All they can really do right now is distract the escorts which is helpful on the heavily screened convoys in 1944 and 45, some end up getting gunned down, others fight back with deck guns but have it where they speed away and then "dive" (reaching last waypoint and being deleted).Since can't make them attack with torpedoes or submerged, they all attack on surface at night. Just need them to be able to fire torpedoes, if could make them actually dive, that would be great.Main thing is ability to fire torpedoes.I have no clue how to do this with the subs so.
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