Thread: CCOM 12.0
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Old 03-10-20, 09:01 AM   #52
Fifi
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Quote:
Originally Posted by John Pancoast View Post
I have this mod installed but haven't messed with it much. But your "AI escorts are...." comment has my attention.

Anything that improves the lousy AI in the game is worth a look to me. Haven't been impressed by it in any other version.
What i could say...is just to give it a try then.
I already died at my first attempt with the type II (chased only by 1 DD!)
First time ever in a very first patrol!
Ok, I’m playing 100% (except external view for screen shots - and only for screen shots!)...but this guy was tough! And probably got an unlucky direct hit by DC...
Anyway, my second attempt was quite hot again when chased again and depth charged for at least 2 hours by a lonely DD escorting a small convoy. He was sticky like glue...Got some minor damaged, but survived. (DD was throwing DC all around him - Hedgehog)
Cargos are also stronger (it seems to me). Fired 3 torp: 1 missed, 1 dud, 1 hit...and cargo didn’t sink. Very often need 2 hits to sink a ship.
With a type II, never come back with such bad results! (Probably close to what it was in RL)
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