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Old 01-13-19, 06:07 PM   #26
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Badileus View Post
I still have a little problem with my modified plates: They all work fine save one in the CR (from file CR9C_2.dds), image below. Ingame it looks ok from the right, but viewed from the left you can see the old label, mixed with the new one. These views are from the same distance! And it doesnīt change if i look from further away.


https://imgur.com/a/wMQMbig


I noticed, when i open this file with IrfanView (ver. 4.30), the changed labels look mixed up. Does this mean anything?
What you probably see is the specular map which is stored in texture's alpha channel. Did you update it when you edited those labels?

Quote:
Originally Posted by Badileus View Post
What does the 24 bpp at the bottom mean? I thought I saved the file with 8 bpp.

https://imgur.com/a/E5NzUD9
8 bpp is the uncompressed colour depth for each channel. Multiply this number by three (the number of channels composing an RGB image) and you get 24 bpp, i.e. "true color". This is not considering the extra 8 bpp ("shades of grey") alpha channel that the DXT5 compression format also supports.

Quote:
Originally Posted by Badileus View Post
By the way, there is another file with obviously unused plates (CR9C_8.dds), this time with mostly not TDC-terms, which couldt be useful for several devices. Even one with "Spannungsregler" (the term i used myself for the EER-plates) i found there, although spelled wrong. Donīt know if this file is a stock one or from some other interior mod. Here it is:


https://www.dropbox.com/s/1a0tt8keob...R9C_8.dds?dl=0
No, this texture is not among stock files. I hope it can be imported (in theory yes, in practice who knows?). Do all the needed changes to CR9C_2.dds first, an then tell me if new textures are required
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