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Old 09-17-16, 04:14 PM   #295
gap
Navy Seal
 
Join Date: Jan 2011
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Quote:
Originally Posted by VonDos View Post
- unlike your model, ships foremast features a single fore boom, extending horizontally all the way to the prow. DONE Improved foremast at all, partially new design)
The foremast in your model now looks almost identical to the real one

Quote:
Originally Posted by VonDos View Post
- unlike your model, there are no vents in "central posotion" that I can see in the picture, but just four couples of port-starboard vents.DONE
Good. After having a second look into the big picture I had posted a few days ago, I see some objects on the upper deck that might be smaller vents, but their arrangement isn't clear

Quote:
Originally Posted by VonDos View Post
- the two rearmost couples of vents are closer together in the picture than they are in your model.DONE

- the lifeboats should be hung higher than they are now, i.e. their tops should be in line with the top of the superstructure, but I am probably nitpicking here :-P DONE, easy to do =)


Quote:
Originally Posted by VonDos View Post
- most historical pictures and illustrations display funnel stacks painted with a much more brilliant shade of red than your current texture. DONE, do you like it?
Very much

Quote:
Originally Posted by VonDos View Post
TO DO list:

- it might be just a light effect, but the prow section looks more streamlined in the big picture I have posted a few days ago than it is in your model (look at the shadow extending on the hull more or less from the bow to where the superstructure starts). (Need to know how to do this)
Well, not an easy tweak. It largely depends on the 3D modelling program you use and on your own creativity, but I am afraid you will need to adjust every vertex manually. I would pick vertices two by two on each side of the hull (near the bow) and scale their x coordinates up and down untill the particular shape is obtained. In absence of detailed cross sections of the bow, you will need to rely on your own eye.

Quote:
Originally Posted by VonDos View Post
- also, in your model the bulwark seems more bended upwards (going from midship to the bow) than it looks in the picture, where it is almost straight. But this might be due a different perspective. (Need to know how to do this)

Again, it depends on your 3D program, but I would pick all the vertices on the top edge of the bulwark from where it starts raising to the prow, and flatten their y coordinate to the height of the lowest vertex, and then I would raise them again by a smaller amount so to create a smooth and flatter curve. Some programs let you to do "magnet" vertex displacement: you select a vertex or a group of vertices that you want to displace, and one or more vertices which represent the outer border of the area affected by the displacent. Then you can move the primary selection at your wish, and the vertices comprised between it and the secondary selection are displaced proportionally so to obtain a smooth curve. Easier done than said.

On a minor note, the original bulwark is continuous from bow to stern, but not so in your model, where it features a short gap near the bow, more or less near the fore-mast. This one should be an esy tweak

Quote:
Originally Posted by VonDos View Post
- the covered decks in the stern section need some reworking too. (Tons of work to do here!)
Yep, I agree

Quote:
Originally Posted by VonDos View Post
- you should paint more windows on the superstructure (you can try and overlay windows from the hi-res picture to your texture to recreate exactly the same pattern), and many more hatches on the hull. (Just added some hatches for now, windows work will require a big UV remapping of the ship)
Jeff beat me on that. There are tens of windows, and placing them one by one can take a long time. The basic pattern is a group of 9 high windows separated by 2 smaller ones. You can model that and then clone/displace that basic layout n times. After that you will need some manula adjustements if you want to replicate exactly the same pattern. Once you have finished, you can mirror the windows of one side to obtain the windows of the other side in a few clicks.

On a side note: I would make the windows much darker. the way they are now, they look as if they were covered by mirror glasses


Quote:
Originally Posted by VonDos View Post
And after all, i need to work to damage model (*.zon) and start to think about auxiliary cruiser version...

Once you have finished modelling your ship, and before you start working on the damage model, remove from the main model all the items which were remove and/or modified during the AMC/troopship refittings (such as masts, vents, third funnel, lifeboats, command deck, etc) and place them in a separate file. Then link those elements to the main model through equipment nodes/eqp file

Quote:
Originally Posted by VonDos View Post
ps for finish today, i've added small details:



Best regards, Vd
Amazing. I like especially the two horns
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Last edited by gap; 09-18-16 at 11:45 AM.
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