Quote:
Originally Posted by elanaiba
Actually generating the environments (walls, rooms, floors, doors, etc) seems much more difficult from my point of view, but once we get some other features out of the way, we'll see what can be done. The issue for me is to not just throw stuff on the screen, but have it actually make sense.
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What about adding few different furniture layouts for some of the larger rooms?
At the start of the level, the game would pick one from 3-5 layouts?