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Old 09-29-18, 10:42 AM   #3630
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by propbeanie View Post
I believe you slightly misunderstand me mark bonamer. Here's an example of what I'm talking about:
[UserPlayerUnit 1.Compartment 1.Bunker 1] ; Stern Torpedo Room
ID=SternTorpedoRoom
Capacity=4
IDLinkAmmunitionIntervalDefault1= NULL, 1943-12-31, Mk14Torpedo, 4
IDLinkAmmunitionIntervalDefault2= 1944-01-01, 1944-06-31, Mk14Torpedo, 3, Mk18Torpedo, 1
IDLinkAmmunitionIntervalDefault3= 1944-07-01, 1944-12-31, Mk14Torpedo, 2, Mk18Torpedo, 2
IDLinkAmmunitionIntervalDefault4= 1945-01-01, NULL, Mk14Torpedo, 1, Mk18Torpedo, 2, Mk27Torpedo, 1

... and from the same file:
[UserPlayerUnit 1.Compartment 5.WeaponSlot 1]
ID= TorpMountB1
NameDisplayable= Torpedo Tube 1
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1944-09-31, TorpedoTube21inUS, Mk14Torpedo
IDLinkWeaponIntervalDefault2= 1944-10-01, NULL, TorpedoTube21inUS, Mk23Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Balao_Door02_FRU_anim01
ExternalDamageZoneTypeID3D= 58

... and there's another June 31st just below that. This is ~one~ file out of thousands in the game, and it has at least 3 bad dates in it. These are from the "Data / Submarine / NSS_Balao / NSS_Balao.upc" file in the stock game. Other files aren't as bad, others are worse. This causes a one day overlap of the assets on the boat. If you don't "hit" that date, no problem, but if you do... Not all mods caught those little things. Things like this can make a Turm assignment go bonkers on the player... This is one area CapnScurvy has been diligent about with FotRSU.
clearly, the file you are referencing is a Save.UPC file.
i have not noticed that to date but i will have to put that on the list of things to check the very next time i make port.
thank you for explaining.
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