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Old 12-28-16, 01:30 PM   #28
Kendras
Stowaway
 
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Quote:
Originally Posted by the_frog View Post
In this case, transfrom the *.dds file of the diffuse textures to *.tga; import them to the *.dat. Load the 3D model in whatever 3D application you wish; separate those parts you wish to become separate 3O objects: import them into the *.dat file (make sure the correct materials/textures are activated).
So, I will do this in the future, when I am good in 3D modeling and texturing, so perhaps never ...

Maybe VonDos could help me. I know how to tweak the .dat, .sim and .zon files, and I could easily do that (although it's a lot of work). What do you think VD ? Could you just import the 3D model in a new .dat file, and I do all the rest ! Also, this 3D model will need to be cutted in destroyable parts (masts, funnels, aircraft ....), but we will see this later. I can first make her ready to sail !

Quote:
Originally Posted by the_frog View Post
I am not willing to share the KGV model. It is a rough thing and would need much improvement and adjustment. It is no "ready-to-use" model.
I can understand this.
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