Molon,
You ever witness AI aircraft breaking the specified search tactic and loiter like we saw in the data? Because that’s the best way I can describe whats going on w/ the new buoy deployment design. It’s like he attempts the tactic, then after he rebounds off of the boundary, he decides to loiter, and no matter what tactic or combination of transit / transit search / tactic, I can’t seem to control it.
The only solution I have in mind is have the bear fly waypoints over the area, which contributes to predictability, but randomly select cruise speeds each time the map is loaded. If I have to do this, then there needs to be more randomness (the bear) elsewhere to try and offset predictability. Maybe there is enough randomness of 688 spawn along 264nm that the bear w/ waypoints may not be bad after all.
Any ideas?