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Old 11-07-14, 04:07 PM   #33
makman94
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Join Date: Jul 2008
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seems very complicated the whole theme in real life.
if we consider that temperature of water is ,also, a great factor for sound's 'travelling' then i am thinking that creating 'sophisticated' hydrophones would have been a whole new simulator by itself.
one of the biggest lack in sh3 is ,indead, a not modeled hydrophone room.
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