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Old 07-05-18, 11:07 AM   #3
XenonSurf
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Join Date: Apr 2008
Location: Germany, Italy
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Quote:
Originally Posted by harrykane140593 View Post
So, i tryed the binocoluars i target the ship. I also order men to the deckgun. Sometimes they appear but they never fire :S People say here they should start firing right away ones you target the ship. What am i doing wrong?!



Deck gun usage in SH5 is not intuitive at all, IMO the most unsatisfying part of the game, but you can do it all right. Peter (aka THEBREBSTER) has made a sticky tutorial, using shematics for the crew dialogue which can be hard to replay, but I have translated it in 'plain language'. Here it is:


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TWOS - How to use the Deck Gun
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I. Ordering deck gun fire on a target (non-manual)
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Deck Gun Crew Testing Using TDW's NewUI
Last updated 16th June 2017

[Taken from THEBREBSTER tutorial Post #10. Edited by me and replaced the icon numbers with plain text for better understanding]

No “Binoculars” were used in these tests.


a) Man the deck gun, ready to fire
- - - - - - - - - - - - - - - - - -

1. Give the order to Watch Officer by clicking on him > Man The Deck Gun.
(This will bring the Gun Crew on to the Deck)

2. Watch Officer icon (last right) > Give order 'Battle Stations level 2'

3. Watch Officer icon > Crew on Deck > Man the deck gun.

4. Watch Officer icon > Deck Gun > Chose the firing options you want; start fire order with the 1st icon on the left (Fire at will), give stop fire order with the hand symbol (Hold fire).


b) Secure the deck gun
- - - - - - - - - - - -

1. Watch Officer > revert 'Battle Stations level 2' (Will reposition the Deck Gun properly)

2. Give the order to Watch Officer by clicking on him > Secure The Deck Gun.


c) Important notes
- - - - - - - - - -

[Note 1:
When you man the gun, do not skip the step 1, otherwise the men will be at the gun and fire, BUT they will stay there forever and you cannot remove them unless you do all these steps again correctly. Also don't forget step 2 when securing the gun, you don't want the men staying on the gun forever ]

Note 2:
Before the Gun automatically fires there is a slight time delay
which can be explained as “Time to receive the order to fire”.

Note 3:
Do not use F7 Battle Stations. Battle Stations must be from the “Watch Officer” (Battle stations level 2).

The “Deck Gun Crew” will normally fire at the nearest target. When this is destroyed they will automatically reposition the “Deck Gun” and start firing at the next nearest target. The “binoculars can be locked on to select the target of your choice using the above instructions. It is not necessary for the “Binoculars to be looking at the target once firing has commenced.

I would suggest that you test your “Gun Practicing” by going to “Historical Missions” and selecting some testing missions with single merchands like 'TDW Torpedo Test' or 'Shooting Range' which is a single mission that I have transformed in a JSGME mod to load. But pay attention: these merchands are armed and can shoot back! There is also a script in the 'Automation' that you can run and will automatically run your sub at flank speed while shooting and making zig-zags.

Courtesy acknowledgement to TheDarkWraith




II. Manual deck gun fire
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[Taken from THEBREBSTER tutorial Post #11. Edited by me and replaced the icon numbers with plain text for better understanding]



Last updated 31st December 2014



Selecting “Game Play Settings” and "No Deck Gun Projectile Path" will change the visual aids in-game for the deck gun.
When this Box is Ticked: No Green Gun Sight, no Shell will be seen on the TAI Map.
Box Not Ticked: Green Gun Sight will be the first Gun Sight showing, your TAI Map will show where your Shells are falling.

It is essential that the “Battle Station level 2” order is given by the Watch Officer Icon (last right officer icon).
If this is not done then the “Deck Gun Crew” will not place the “Deck Gun” in the correct position after leaving it.

a) Starting the manual firing procedure
- - - - - - - - - - - - - - - - - - - -

You move or teleport to the deck gun before or after giving the following orders (the orders are the same than the ordering procedure above, except that you can skip step 1, so you don't need to ask by clicking on the Watch Officer to man the deck gun. However, I recommend to do exactly as above should you decide later to let the crew firing at targets.

1. [Optional but recommended]: Give the order to Watch Officer by clicking on him > Man The Deck Gun.

2. Watch Officer icon (last right) > Give order 'Battle Stations level 2'

3. Watch Officer icon > Crew on Deck > Man the deck gun.

4. Watch Officer icon > Deck Gun > Chose the firing options you want; start fire order with the 1st icon on the left (Fire at will), give stop fire order with the hand symbol (Hold fire).

When you get to the “Deck Gun” you will see a “Green Gun Sight”. (Depending on your “Game Play Settings).

To “Traverse” the gun and “Elevate” it is all done by moving your mouse.

There is an annoying glitch that causes you to lose your “Deck Gun Crew”. This happens when the U-boat is pitching up and down. You will notice this when you cannot move the “Deck gun” from side to side.
To call the “Deck Gun Crew” back you need to repeat the steps 2. and 3. just above.

Leave your “Icons” showing so that you can see them.
Any “Yellowed Icon” is active.


The second way to fire the Deck Gun is more precise, with 2 close-in aiming views and weapons to chose from. Be sure to use this for more shooting precision when the target is further away.

Click on the “Gun Sight” in the top left corner. This opens the “Standard Gun Sight”.

Click on the “Gun Sight” again in the top left corner. This opens up the “High Power Gun Sight”

Moving your mouse will move the “Deck Gun” from left to right (Traversing)
Using your mouse wheel will raise and lower the “Deck Gun” (Trajectory)

There are 3 types of “Ammunition” available:

1. A.P. > Armour Piercing.

2. H.E. > High Explosive.

3. A.A. > Anti Aircraft

The amount of “Ammunition” available is shown under each shell.
To select the shell type just click on it with your mouse.

1. Place the “Deck Gun Sight Crosshairs” on the target.

2. Adjust the “Elevation”

3. Press the “Space Bar” to “Fire”

You will see in the “Message Box” “Gun Loading”
If you look at the “Shell” you will see it filling up.

You can keep pressing the “Space Bar” down and still move your mouse.
The next “Shell” will then “Fire” immediately when the “Deck Gun” has loaded.

You will need to learn when to “Fire” so as to take in to account the rise and fall of the u-boat.

I would suggest that you test your “Gun Practicing” by going to “Historical Missions” and selecting some testing missions with single merchands like 'TDW Torpedo Test' or 'Shooting Range' which is a single mission that I have transformed in a JSGME mod to load. But pay attention: these merchands are armed and can shoot back! There is also a script in the 'Automation' that you can run and will automatically run your sub at flank speed while shooting and making zig-zags.

When you have finished “Firing” altogether click on the “Red X” in the “Top Right Corner”
You can either “Walk” or “Teleport” back to the “Bridge”

Note: You can manually walk to the deck gun or leave the bridge, there is a ladder on the lateral side of the bridge, face it and press w, you will go down the ladder and you can walk towards the stern or bow of your sub, towards the AA flak or rear-mounted gun, or towards the forward-mounted gun.

b) To finish the manual firing procedure:
- - - - - - - - -- - - - - - - - - - - - -

1. Watch Officer > revert 'Battle Stations level 2' (Will reposition the Deck Gun properly)

2. [ONLY IF YOU DID STEP 1 ABOVE]: Give the order to Watch Officer by clicking on him > Secure The Deck Gun.

Using the “Officer on the Bridge” “Dieter Epp” will mess with the “Deck Gun” being placed correctly when you give him the order “Secure The Deck Gun”, so DON'T DO IT, unless you started the procedure by giving him the order to 'man the deck gun'.

Final note:
Once you understand the whole procedures, you will find that sending the gunner to the AA flak is almost identical.

Courtesy acknowledgement to TheDarkWraith



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So far the procedures for the deck gun.
All this is almost vain if the sea is too rough, the crew will leave the deck gun and you must redo steps to man the gun again and be prepared that they will leave anytime soon...It's not a joy...
I don't know wether the current TWoS 2.26 has loaded the 'friendly waves' mod as default, if yes it should be somewhat easier to do these steps.

Last edited by XenonSurf; 07-05-18 at 11:25 AM.
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