Quote:
Originally Posted by SteelViking
Like I said, I made this change in Zedi's campaign files, and I did not see a difference. But, I would think things might run smoother if we were in fact pointing to the correct texture file.
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Game engine doesn't care. If it can't find .tga and there is a .dds available (same name) it will use it. If both are available it will use the .dds.
I left the ships with Zedi's campaign as .tga in case someone wanted to use .tgas instead of .dds. Remember .dds is a compressed format that has to be uncompressed. TGA is not.