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Old 12-15-08, 01:39 AM   #11
Silverleaf
Wild Night in Bangkok
 
Join Date: Dec 2008
Location: Ohio
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I can't install your Beta given my current GWX 2.1/SH3 preference, but if it's worth anything, the top screen shot falls short of believable because of closeness of camera - hence distance will help provide a suitable illusion to the effect.

The other images improve the weak damage model that SH3 currently employs.

What could be added? - well without making your job tougher than what it already is, some interior visuals showing through the damage could help improve the overall quality - BUT I think those inner visuals need to be minimal, bare metal etc.

Image 3 is where traces of interior metal should/would be appropriate - this is all based on size of the "hole" of course, so a larger explosions i.e., a torpedo over a 8 cm shell would be more apt to show this type of damage..

I'll follow this closely, but your certainly on the proper track.
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