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Old 09-10-17, 12:38 PM   #51
LTJGBeam
Electrician's Mate
 
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Quote:
Originally Posted by Action Stations! View Post
Hey LTJGbeam, Great mod. Really appreciate the lengths you have gone to, to bring another dimension to a great game.

Couple of small questions / feedback, maybe others could answer,

If you are playing with the Seawolf Class, embarking on a Seal Team insertion clears out the ability for reloads. This seems to be the same for LA and Seawolf class. Wouldn't the Seawolf, with its larger weapons capacity be able to still carry some weapons?

Secondly, is there any way, if you are assigned the Jimmy Carter, that embarking Special Ops would not eat into your weapons load given that boats modifications?

All in all cant fault the mod really. makes a great game brilliant.

Cheers
Thanks for the compliment. Glad you are enjoying the Mod.

The "only the weapons in the tubes loadout for SEAL Missions" appears to be hard coded in the core game. Parche and Jimmy Carter's modifications specifically had me look into the issue; there is no parameter that I can set to determine how many weapons are offloaded for the SEAL Mission. So, no way to control that. We'll have to wait for Killerfish to add USS Parche and USS Jimmy Carter to the game for those changes.
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LTJG Beam
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