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Old 05-14-17, 04:39 AM   #1387
Stiebler
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Join Date: Oct 2005
Location: London, UK
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@Ridley:

Sorry you have problems with the NYGM installation.
Can you clarify that the list of mods that you have installed already is playable? If not, remove mods one at a time from your installed list, until you do have a payable game. Then report what fails to function

To answer your other query (installation of Stiebler mod):
You must not install any of the Stiebler mods (except those that bear the name 'envsim' as part of the title) until you have first installed the H.sie hard-code patch. Test this and make sure that it is functioning before you do anything else. Then install the Stiebler hard-code4C patch - full instructions included.

Summary:
a) Remove all installed mods back to NYGM2017A (leave this and preceding mods from your list in place). Test all functions in a quick patrol.
b) Now install the H.sie hard-code patch (if you wish, following the instructions to modify the SH3.exe file and other SH3 files). Test another patrol.
c) Now install the Stiebler hard-code patch (if you wish, following the instructions to modify the SH3.exe file you made with H.sie's patch - save a back-up of H.sie's patched SH3.exe first. Then modify the other SH3 files according to the Stiebler4C instructions.) Test another patrol.
d) You may or may not have installed hard-code patches (2) and (3), as you prefer. In either case, install the other mods one at a time, testing with a single patrol. Then we will know where your problem lies.

What ever path you take, please note the following:
1. You do not need mods Stiebler_EnvSim AND Envsim10.act. Version 10 has replaced Stiebler_EnvSim, but note that are TWO versions 10: one without the H.sie patch already present, one for the H.sie patch installed, See the documentation.
2. You must choose whether you want the NYGM merchant-ships mod (carefully tested with NYGM) OR the full IABL merchant ships mod.Note that MFM_Interim_Beta_NYGM is an OVERLAY for IABL's MFM_Interim_Beta merchants ship mod, it is not a mod by itself. That is the MFM_Interim_Beta_NYGM mod adapts IABL's original merchant ship mod to make it compatible with NYGM. You must download IABL's mod elsewhere.
3. The Anvart_Stiebler_Turms mod functions ONLY if the Stiebler hard-code patch is already present.
4. The Stiebler4C Additional files and Addons folders must be used according to the instructions for adding the Stiebler4C hard-code patch, and should be installed just as you find them (see the instructions with the 4C hard-code patch).
5. The SH3Commander patch is to patch J Scones' SH3Commander for NYGM, and not NYGM or SH3.exe. It should not appear in your mods list at all.

Stiebler.
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