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Old 02-24-11, 04:29 PM   #49
iambecomelife
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Join Date: Apr 2005
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Quote:
Originally Posted by MCHALO12 View Post
Hi iambecomelife,

very good idea to import the already existing characters! Could you please tell me which file(s) you implemented, to also make the animation work? Perhaps I could map more detailed textures to make them look a little better...

Best regards, MCHALO12.
I copied the 3d model of one of the men in the file cuib_mitraliera.dat, including his animation frames. It was just a matter of copying the whole chunk in S3ditor, including animations, and then going to the Type VII interior file and creating a node for him. Then moving him so he's standing in the right place.

You can also try extracting figures from the following files in data\library:

Sudor.dat (dockside welder - maybe good for the engine room?)
Vorbit_agitat.dat (four men talking - maybe place them in the bunks)
Workers_santier.dat (the construction crew - very good for the galley & engine room)
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