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Old 02-08-13, 12:35 PM   #41
Beardmoresam
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Join Date: Oct 2011
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Default My opinion on the matter

I reckon that the key points would have to be:
- SH4 style dynamic map, but fixed so that it is not a "flat world".
- Better than DW sensor simulation
- The ability to walk around your sub, even if you can't talk to your crew, probably stick to SH4 quality graphics as not everyone has a million dollar graphics card.
- Far more control over the sub systems, e.g. you can manage the engines or motors, trim, ect your self or let the assigned crew members do it.
- DW style map with built in TMA (Maybe talk to the MOBO creator).
- Better damage models.

I think the better way to go about it is to try to see if ubi will sell subsim their source code for SH4.
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