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Old 03-02-10, 11:24 PM   #29
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
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Quote:
Originally Posted by killpo1 View Post
Personally i prefer manually and i generally just use straight lines, using the tools on the map just measure out the distance where your torpedo will intersect the ship and calculate how long the ship will take to get there and form that you can tell how long to wait to fire and on what speed to fire on


Here is my table if your Interested its for the first type of torpedo you get

30 Knots(default/far left): 1km: 65 Seconds 2km: 130 seconds 3km: 194 Seconds
4km: 259 seconds

40 knots(middle): 1km: 49 Seconds 2km: 97.27s seconds 3km: 145.91 seconds 4km: 194.5 seconds

44 Knots(far right): 1km: 44 seconds 2km: 88.5 seconds 3km: 132.74 seconds 4km : 176.99 seconds

Generally most of the ships go 10-11 knots but if you can't tell generally the TDC can. Sure it may be a little more math oriented / complex / out of the way but it works rather well for me got a 3.5k hit today so yeah.
That's a bit more time intesive than it needs to be.

With just a couple of quick strokes with the map tools, you can visually determine the exact bearing your scope needs to be at for a zero gyro shot (and because it will be a zero gyro shot.. the range wont matter).

Here's a pic. If need be i'll explain it further, but the pic should be enough.
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