Quote:
Originally Posted by propbeanie
... looks to me like it took a few hits from an 88mm deck gun there gap...
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You are probably right
If that was the case, the current smoke effect would be totally accurate, and my suggestion would be to add white smokes or pilot flames to some of the chimneys
Quote:
Originally Posted by propbeanie
I am astounded by the amount of work you two do with this game. Excellent stuff.
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I thank you for your praises, though I have no merit on this project
Quote:
Originally Posted by propbeanie
Don't forget that you can use the GWX Terrain Extractor to "level the playing field" (play on words) to help the "concrete" pad of the refinery fit the hill. In other words, you could do some digital "excavating" and / or "land-filling". You might even have to "dredge a channel" for the big tankers to come in and load...
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Sure, that's a possibility, but due to extremely low resolution of SHIII terrain masks/elevation maps, editing those files is more useful for making some large scale terrain adjustements than for small fine-tunings