Thread: Enemy detection
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Old 07-31-18, 06:57 PM   #18
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
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@JCWolf,
I just want to make corrections about my responses above.
Now that I know a bit more about modlists and correct mod order, my first replies are totally...false.
Yep, your modlist in your first post is ok. Also yes, OH2 is only a campaign mod with some extra units and not the culprit of your initial problem.

My current testings however with a setup like


...
...
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
...
TDW NewUIs 7_5_0

...
OPEN HORIZONS II v2.5


such a setting does have problems with OH2 in that campaign transfers may not work correctly. My testing continues.
Alas this doesn't answer your initial question why you get detected at any distance of 1000m , this must lie in sea objects and their config files, try to look out for mods that make such changes and watch which files JSGME does overwrite.


Best,
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