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Old 09-07-08, 03:33 AM   #47
Maxim
Totem Games
 
Join Date: Feb 2008
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Time in game.

Duration of one round in game meets to 5 minutes of real time. That is within the limits of one round the ship can make actions limited in real time five minutes.

The sizes and distances.

All the sizes long in game have scale 1:1. For example, distance between the ship in group (column) of 185 meters.

Speed and maneuverability.

All the ships in game have identical speed of animation of movement. The player sees increase in speed of the ship on increase in distance which can pass the ship within the limits of a round. At speed in 5 knots the ship can move on 771 meter within the limits of one round. At speed in 10 knots the ship can move on 1542 meters within the limits of one round.

Time of increase or reduction of speed depends on a direction of movement of the ship. The more a corner of turn of the ship, the more slowly it increases speed and more quickly reduces speed.

The more speed of the ship, the is worse its maneuverability. The maneuverability depends on length of the ship and the form of its case.

Modeling of the ship.

At mathematical modeling the ship its size, displacement and materials of which it is made is considered. These parameters are used for definition of safety factor of the ship. Safety factor shows, what damages the ship yet can sustain will not stop to be a construction.

At the ship always any part is under water. Therefore it is possible to destroy guns only that part which is located above water. The ship with the destroyed part on water cannot shoot and will float more slowly, but can leave a battlefield and after repair to participate in following battle.

The fire too destroys the ship, and the smoke and temperature from a fire prevent to use to the ship a part of its guns. But even completely burned down ship can not sink.

The best way to destroy the ship is to drown it. It is necessary for this purpose that shells or a bow of the ship have done holes in a board of the ship on a water level. Then in the ship water will start to act. When the weight of water inside of the ship will be equal to displacement of the ship - it will sink.

It is necessary to consider, that the crew of the ship struggles with flooding the ship. Special a pomp pump out water, and people close up holes in a board. Therefore to drown the ship it is necessary to make as much as possible holes on a water level as it is possible the greater size. When the ship plunges into water through holes which were highly above water earlier, water too acts.

The more displacement of the ship, the is more than water it can accept in itself through holes in the case before sinking or turning over. The ship will sink in horizontal position if water acts in it in regular intervals. The ship overturns and will sink, if the weight of water in one part of the case is more than in others (a difference approximately in 10 % from displacement). If at the ship of a hole only on the one hand cases probability of that there is more that it will turn over.

By the ships of the period of Civil war in the USA there were no internal partitions which would prevent to spread to water inside of the case. Therefore water freely fills in all parts of the ship, but most of all waters there, where a hole.


Shooting.

Calculation of range of shooting is limited to distance in 2500 meters. If the distance up to the purpose was more the ships did not try to shoot at all.
Accuracy depends on distance up to the purpose and the area of the purpose. The more and more close the purpose, the easier in it to get. Rifle guns have greater accuracy, than smoothbores. If the shell has not got in the armor the distance up to the purpose does not influence damage. At shooting on the ship from reservations it is necessary to suit as it is possible more close. The distance up to the purpose influences an opportunity of a shell to punch the reservation. The armor partially or completely absorbs energy of a shell. Therefore smoothbores guns of small calibres cannot seriously damage a part of the ship from armor.

The more the calibre of a gun, the is more than damage to the ship put shells of this gun.

Ram.

Impact by a forward part of the ship in a board of other ship can make a hole in the case. This hole is always located on a water level. The size of a hole depends on the form of a forward part the ships, on which blow and a corner between a forward part of the attacking ship and a board of other ship is striked speeds. The most dangerous impact can turn out at perpendicular position of a forward part of the attacking ship and a board of its purpose.

At the different ships the different opportunity to punch a board and to be protected from such impacts. The more thickly and more strongly the board, the is more difficult to punch it at impact by a forward part of the ship.



PS\

Game is almost finished. To change a basis already there is no opportunity. I attentively read and I write down interesting ideas for the future.



BR,
Totem Games

Last edited by Maxim; 09-08-08 at 01:13 AM.
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