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Old 12-10-23, 03:39 AM   #12
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,220
Downloads: 75
Uploads: 49


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Quote:
Originally Posted by fitzcarraldo View Post
Many thanks! I can script the ships in campaign, but I´m waiting the next iteration of NYGM by FiFi, so I prefer to add it scripted in the next version. Now I´ll add it as "merchant".

Best regards.

Fitzcarraldo
You're welcome!


@for everyone: as someone asked, me i reploaded the ship with a .sns file, including some sensors to use in late war, for use the ship as a "generic" auxiliary cruiser (so, beyond 1941 when pinguin was sunk).

If you're not interested in use her after her sunk date, you can also delete this .sns file (in order to incentive the ship to not attack first), or you can keep it, as you want (in this case, the ship will attack enemy ships first).
Your choice.

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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