Thread: Crew Selection?
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Old 01-17-19, 10:24 PM   #3
fireftr18
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Join Date: Feb 2010
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Quote:
Originally Posted by NZSharkbait View Post
Just a few random questions about selecting a crew at the start of a war patrol...

1) How does one select an efficient crew for, say, the forward torpedo tube compartment? Obviously, crew members who have specialised in torpedoes and have good mechanical skils are essential, but does such a crew need to have a CPO, Ensign or Lieutenant with a high leadership score in charge? What about other compartments, such as the control room?

2) Is it worth having extra crew members to make up a dedicated damage control team, or is it easier to reallocate crew members from other compartments when damage is inflicted?

3) Is it better to have dedicated gun and AA crews, or, again, reallocate crew members with high gunnery scores when the positions need to be filled?

So far, I've been able to put together reasonably efficient crews, but I'm interested in seeing how other SH4 players start and/or develop a crew.
1. Crew assignments in the game is an issue that has been greatly discussed. There is no real answer, because the game instructions are very vague on it. The consensus is mechanical skill for engines, torpedoes, and repair. Electrical as a secondary for repair. Guns secondary for torpedoes. Leadership skill for control room, with mechanical as a secondary skill. Electrical skill for conning tower, with watch as a secondary skill. Watch skill for watch (duh). Obviously gun skill for guns, with watch as a secondary skill. It is helpful to have crew members with the specialty that goes with the station/compartment. A crew member that has high leadership skill with the proper specialty is great, or high skill for the compartment and leadership specialty. If this sounds confusing, that's because it is.

2&3. You can do it how you want. Some like to move crew members around depending on need. I like to have the all the compartments full.
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