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Old 03-12-10, 04:31 PM   #38
digitizedsoul
Machinist's Mate
 
Join Date: Sep 2006
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Piri -

Run said tests WHILE you have the AI Script debugger running. You should see verbose feedback on which autoroutines (scripts) the AI is using to exhbit the behavior.

For example they should be using a "collision avoidance" autoroutine if what you suspect is true.

I have experienced the same thing you are experiencing with my multiplayer map "Gibraltar Surface Run". The fleets are supposed to follow certain waypoints, but once they get radar contact on each other they completely ignore the waypoints and start exhibiting ridiculous behavior.

In my case both fleets turn away from eachother and start steaming at full speed in the oppisite directions, ignoring all waypoints. I am going to debug the AI on that later but just haven't had time.

Stupid bronchitis got me so sick i can barely work muchless mod.....
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