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Old 01-30-11, 11:12 AM   #30
fitzcarraldo
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About compatibility, I think a good idea to have the mod divided in optional submods (as some of the auxiliary mods in GWX and LSH3). The crew clothes, environment, and Wilhelmshaven candies are examples of posible optional submods. First, in this way the user activate the submods the PC can run, second, with the submods, via JSGME, we can activate they in others supermods. I think the clothes, faces, environment will be compatible with supermods.

I donīt know the structure of the mod, but the possibility of optional submods seems a good chance for application in others supermods.

And of course, I think Hans - the author - should make this submods, before others make they, "cannibalizing" the new and awesome Type II supermod.

Best regards.

Fitzcarraldo
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