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Old 02-19-09, 11:56 AM   #9
tramker
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Join Date: Jun 2004
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OK, and what about the gunnery damage ? It seems to me that ships (especially BBs) can take too many high caliber hits. I would think about 15-20 high caliber hits should significantly wreck any ship, but thinks like Seydlitz can happily take 30 or 40 hits.
This is coupled with the damage control, I played with it, but couldn't find good solution.

I think gunnery should cause significant 'infastructure' damage (knock out guns, turrets, steering, fires, propulsion, comunication etc), but not that much of flooding. Currently if I increase gunnery damage, it mainly causes more flooding and more fires.

In short I want more damage but less flooding at the same time, what do you think ?
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