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Old 02-01-08, 07:25 PM   #5
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by privateer
There were changes to the scene.dat in 2.0
If you are useing an absolute address for insertion of hex code?
Then Yes,
it's misplaced in the 2.0 scene.dats,
therefore,
the problems.
Should be a simple matter to make a new installer to match the adjusted
Hex addresses.
Not wanting to highjack this thread, but if this is the case, then there is potentially another compatibility problem between GWX2 and SH3Cmdr. Remember, SH3Cmdr allows users to change the following scene.dat values:

- water density (UnderwaterFogEnd(Fog))
- wave height (MaxWaveHeight)

If the byte offsets to these values are no longer 975 and 691 respectively, then SH3Cmdr users running GWX2 MUST not adjust water clarity or set wave heights (the SH3 options must remain unchecked).
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