Yes, one thing we found in our FOTRSU research was that single missions are mod dependent. If a mission were made in TMO, for instance, and you tried to play that mission with a stock game, and happened to pick equipment or a sub or sink a target in TMO, but not in the stock game, your game would crash at the instant that there is any contact between stock and TMO game components.
Looking at a "forbidden object" with the naked eye constitutes contact, even..... It's not a pretty sight. It's like we're playing a game in debug mode all the time, but without debugging messages. So it's CCRRAAASSSHHHH!!!! Why?
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