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Old 10-07-10, 02:54 AM   #5
Skybird
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Well, they better invest the funding for a good cockpit environment (that includes sophisticated optics and functional sights allowing realistic targetting), it would be the only feature that gives their versions of those two tanks an argument why they should be preferred to the same tanks in SBP where they are playable,. but not crewable. If they aim into the realism genre with that one title on T-64s and M60s, they are up against tough competition. And then it depends on mission play and mission size, AI, and physics realism - compared to SBP, which due to the same matter and same time-frame of these vehicles is their direct competitor. People will compare their way of modelling the T-64 and M60 versus the way they are run in SBP - it's only a natural thing this time that you cannot avoid. It'S not modern versus WWII.

And if they aim not at realism but arcade, then you can only get distracted from SBP if that is what you want, for a change: arcade action. (Which would not be my cup of tea).

For modern tanks, eSim probably has the most competent developement team any developer could wish for - lots and lots of real world tank experience in there, the same for many of their beta testers. Trying to challenge them on their very own field of excellence, does not sound too clever. Maybe that title gets developed by them primarily with the Russian market on mind, because as the CEO said the Afghanistan war has become "popular" in Russia lately (a bit unfortunate a formulation, isn't it?).

This reply not to slam Graviteam, but to reply to Frinik on why I remain sceptic.

Regarding sims for the modern fighter era, Falcon still rules. And this although there some contenders appeared that were much closer to it in simulation regards, like Janes F/A-18, Flanker 2.5, with that A-10 simulation about to be released and offering apparently spectacular graphics. But all the older games, while doing some stuff remarkably well, had some weaknesses in other areas, mainly the lack of Falcon's spectacular campaign and mission play, and the sheer complexity of the conflict environment it simulates in-flight. As a complete package, F4 is still pretty much unbeaten, performing solid in some areas, but even excelling and outclassing the opposition in some others. Once such a behcnmark title is being installed, it seems it tends to sit on top of the list for long time, being hard to be beaten.

Price is no argument against SBP. It has costed 100 dollars in the past 2 months, and now is 125 dollars again. Calculated in Euros, that is the price of not even two ordinary random game titles that are new released (currently 125 dollars are 90 Euros, but game rele3ases costing 49.90 euros for PC, even in excess of 50 and 60 Euros for consoles). Just that you get delivered much more than most games would deliver in long-term-engagement. If you are a agmer, buying games frequently, it is very easy to waste that money on just any two games that you skip from your list of hobbies soon. Having done so myself for 20 years, I know it!
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Last edited by Skybird; 10-07-10 at 03:09 AM.
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