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Old 02-13-10, 02:41 PM   #217
preussen
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Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
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thats a good point, i would not like to see the bismarcks big guns twitch, or move to fast, after 2-3 volleys my main guns now manage to get on target, and i aint got a clue what i changed, i was playing around with so many things i lost track lol. but then again with manuel aiming i can hit most targets up to about 10km. but will never try my luck againt my Hunt II (or as i thought it was, turned out it was the hood followed by 3 other destroyers. needless to say i didnt have much of a chance, managed to damage the hood in a way that she didnt fire back and took out 2 destroyers, thought id go in for the kill, and then got sunk by mutiple bombers.

and now im gonna do the changes you have done, to make the ship list. sound and looks a good addition to this mod here.

Quote:
Originally Posted by audessy View Post
The problem is with the players gunners AI which seems to be hard coded. There is a way around it but it destroys realism. Example, making the guns elevate and traverse at very high speed helps the AI however seeing a big 11 inch turret "twitch" and point at the target kinda sucks. I think I may have got the shell dispersion lower though. At 10km the spread on the 11 inch triples is just unacceptable for being 1/4th of it's total range.

I was hoping gradual fire of each barrel 1 second apart from each other might help but there's no practical way of doing this. If I make the guns fire this way the AI cannot use them in 2 of the methods I came up with.

I'm really tempted to release what I've finished as a mod to be used on top of this one. I had a nice battle today against a Renown.
Engaged at 11pm.
Struck her with 2 torpedos from my Deutschland.
3 of her escort DD's spotted me and charged.
Returned fire at Renown while running away.
Took casualties, went to flank speed and engaged the DD's instead.
Sunk 2 dd's and crippled 1. Renown lost sight and disengaged at 12pm.
Shadowed and repaired for about 3 hours.
Engaged again, more flooding. Renown starting to list to starboard at 10 deg.
Retreated for repairs, sunk the remaining DD.
Engaged for the last time at 5am at a 6km firing distance. Renown's engines stopped due to flooding.
Realized I was low on ammo and flooding.
Suicide attempt knowing I wouldn't make the retreat this time I decided to ram her.
Controlled the A turret manually while speeding at her going 30kts.
Took 2 more shells making more flooding.
Continued to make good waterline hits until we collided.
Now at a flood time of 1:30 I was in trouble.
The watch notified me that she was finally sinking now at a 30 degree list.
Quickly assigned repair crews and managed to control the flooding.
Limped back to port missing most of my equipment, 2 seaman and many more wounded.

If it wasn't for those 2 torpedo's I hit her with I would've been a midnight snack.
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