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Old 07-11-12, 12:26 PM   #390
0rpheus
Grey Wolf
 
Join Date: Jul 2011
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Anti-aliasing removes the 'jagged lines' on a rendered image; Anisotropic Filtering is a lighting effect. Both are reasonably heavy in terms of GPU/CPU useage depending on the level you set them at; higher levels mean more performance impact.

'8xQ' and '8x' are two different types of Anti-aliasing. With the current Nvidia architecture, '8x' provides 8x AA at the performance cost of 4x AA, due to a number of improvements.

'8xQ' and '16xQ' (in fact any AA with 'Q' at the end) uses a different aliasing process - much better quality, but also a much higher performance hit. Avoid using these options unless you have a really powerful PC.

If you still get stuttering, continue to reduce the options until it stops. You may find something like 2x AA and 2x AF allow you to increase the texture setting back to full, you'll just have to see what works best for you.

*As a side note, 'Texture filtering - Quality: High quality' is the maximum texture quality setting for your GPU. If this is in your 'global settings' it will be applied to all games, all the time - you might find dropping the setting one notch to 'quality' helps not only in SH4, but in all other games as well.
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