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Originally Posted by Kendras
Yes, I linked to the one labelled 'LaPlate_Metal'. So S3D was right this time.
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Okay, maybe the issue is caused by the fact that the same texture is used for a transparent material. I will try and put the glass texture on a separate, embedded file, as more usual for SH.
Quote:
Originally Posted by Kendras
No, I edited the texture directly.
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Okay, don't forget to embed your edited texture the next time you send me your updates
Quote:
Originally Posted by Kendras
Else, could you create a rock that is visible also a bit above water as on this image ? :
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Do you mean the dark "crusty" area barely visible above the surface, at the bottom of the concrete base? If yes, I think that's not real rock, but a mix of fouling and biogenic carbonated sediments surrounding the cylindrical base, which I can try to mimic before final release. If we must trust The Lighthouse Directory website, the concrete tower is 26 m high, and the focal plane is 19 m above the main sea level. This would entail that the topmost portion of the underlying rock should start about 7 m below the sea level, maybe even more considering that the lantern is mounted on a metal platform raising from the top of the tower. This is confirmed by the same source where it states that the lighthouse is "located on a submerged rock"